Sound Designer (m/f/d)

  • Vollzeit
  • Frankfurt

Webseite Deck13 Interactive GmbH

Start date: immediately

You are:

  • An audio enthusiast, especially in the realm of game development and SFX
  • Self-managing and self-motivated — you are able to produce high-quality work with minimal supervision
  • A team player — you know that a great end product requires cooperation and trust between many individual contributors
  • An adaptable problem solver — you are able to rapidly change direction when priorities shift, proactively seeking solutions and staying focused on the most relevant project goals

You will:

  • Become a full member of our sound design team
  • Organize and manage the sound department
  • Create sound design concepts to fully realize an acoustic environment that reinforces the intended game experience
  • Create sound assets for all aspects of our games (characters, combat, ambient, UI, cinematics, etc.)
  • Create concepts for dynamic music and work closely with external musicians
  • Implement sound assets via FMOD Studio and our in-house game editor FledgEd
  • Work closely in an international and interdisciplinary team, with members of different departments (game design, story, tech, art, and production)
  • Develop new audio based functionalities together with the tech team

Your specs:

  • Professional experience with FMOD Studio and/or FMOD Designer
  • Professional experience with Presonus Studio One or a similar DAW
  • Professional experience in Sound Design for games
  • Can provide a showreel or a sample of your work
  • Preferred: Shipped at least one published console or PC title
  • Preferred: Experience with managing audio production schedules
  • Preferred: Degree in digital media or sound studies

If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total.

Please refer to this job advertisement in your application.

To apply for this job please visit